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Can someone share their experience of opening a game studio?
There were a lot of topics about opening simple "web agencies", now the actual question is how a game studio works, what is needed for opening (start-up capital, team ..) and the like.
If you have any links to articles where people share their experiences, I will be very grateful to you.
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What is under the studio? Office 2x2 meters for a legal entity and 3 people working from home? You can start a project at home at night. Find a publisher/money through contests and other devgams or indigo. The costs of both success and defeat are the same. In any case, count on the fact that it takes 3-4 good friends to make at least 1-2 first games. If there is no 100% chance of success, then make it handicraft at home. Otherwise, go broke on the software and that's it.
habrahabr.ru/post/180667
The question lacks specifics (experience, what are the reasons for entering the gaming market, etc.).
I wrote down a few minutes on the topic of the question, if you have more questions, write a comment
https://youtu.be/tRjNHiT41sc?t=42s
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