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Can anyone explain why ping in online games on the mobile Internet behaves inappropriately?
I don't know much about networking at all. Bottom line: I play online games like LoL and since I live in the Far East I played on a Japanese server with an RTK provider. Due to the coronavirus, I do not have access to wired Internet, so I use MTS mobile Internet. On the Japanese LoL server, the ping reaches 500 m / s, on the RU server 250 (located in Germany). Why is that? Those support mts as always knows nothing. The route tracing, by the way, ends after Stockholm. I'm waiting for someone to explain clearly.
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1. Megafon, MTS is not a small company. They have many routes. Each substation can be routed separately, but most likely the main routes within the city are configured in the same way (and this is not a fact).
2. Trunk uplinks come with different speeds, different bandwidth and different prices.
3. Automatically you can be thrown to cheaper or freer routings. At the same time, it is not a fact that they are the fastest, because ping in cellular networks is usually not important.
Support does not know and should not know anything, the inner world of routes of a large company is not for the client, but for the company. Prices, wholesales, equipment that is already configured and provides customers with the necessary capacities rule there. And ten-hundred-thousand gamers are not interesting to them. They need millions of customers who just pay a monthly fee and don't call.
Such traffic routing, all to reduce the price, and only then everyone looks at the ping
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