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C++. Work with graphics. When to start?
Good day! I recently started learning C++. In the future, work with UE. But first I would like to work with graphics in C ++ using its libraries. The question is: when can you start learning how to work with graphic libraries? Perhaps before working with any library you need to know the "base" in the language itself? Or study in parallel?
Thanks in advance! And I apologize if my question is incorrect!
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> Perhaps before working with any library you need to know the "basis" in the language itself?
It is quite logical that you need to know the language, the question is how complete (this is especially true for C ++, only the developers of the standard and compilers know it completely).
OpenGL (which I would advise you to look at) is essentially a C lib, so it's easier with it - learn what functions and pointers are, understand basic data types and operation features (so you don't wonder why 3 / 2 = 1, but 3.0 / 2.0 = 1.5) and you can try. From the general development - matrix algebra, features of computer arithmetic (floating point numbers, etc.). Well, the "graphics" itself - the graphics pipeline device, rendering types (photorealistic / real time), rendering stages, etc.
A separate task is to be able to configure the compiler and IDE so that everything that uses OpenGL compiles normally, but you can find this in Google.
Yab immediately used a bunch of C ++ and UE! By the way, a counter-proposal, we study C++ and UE together and write a blog on this topic... My blog is idle) Well, how?
First - the basics of the language and development environment. Do you already know how to include libraries?
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