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C# language and desktop applications: choice of libraries, platform, interface creation tools?
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Before all this, try FMX in Delphi. Where the cross-platform approach allows you to create 3D in many different ways by toggling flags. You can build a scene in design time and if you need to use a low-level approach, write and compile shaders and more. TChart and FMX adapted with big buns. Layered windows and 3D rendering even on top of the desktop with translucency.
Since you are not a professional programmer, then it makes no sense to learn new libraries in a new language, DirectX 3D instead of OpenGL will not give you anything but a headache in your case, as far as I understand, you use a maximum version 1.2 there? And in general, using Delphi 10, it is strange to hear words about deadness about a system that just received a new version yesterday.
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