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By what principle do people make cheats for online games?
I was interested in their approach, I'm going to consider it in detail, and of course to prevent this.
I am fully proficient in C++ programming.
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Cheats are usually embedded in the memory of the game process. For example, for GTA: San Andreas, this is a substitution of the .dll file d3d9.dll, after which the code or game variables in RAM are modified through this DLL. Anti-cheats are possible and are aimed at finding modifications to the game code - for example, constantly checking checksums for code sections. Cheats, respectively, can deceive this business. A very large and confusing topic.
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