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Building games after c++ basics?
Hello everyone, I've just learned the basics of c ++, and I want
to try my hand at developing games on cocos2d-x, should I do this right after the basics? , like Unity.
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To start, write something very simple and clear. Snake or arkanoid for example. I can recommend SFML as a learning engine.
You, of course, try ... But I'm sure that you will encounter a lot of problems.
>> I don't need ready-made engines, like Unity.
>>cocos2d-x
I don't even know what to advise in this case, honestly.
Well, okay, the level is clear.
I can offer to write such games as tic-tac-toe, sapper, balls (like lines (98), the author just appeared in that year). Balls is a good example of a game to learn the pathfinding algorithm
Costs. I myself write in coconut after learning the basics, there is nothing complicated, except that the documentation is crap.
Need help, get in touch!
For starters, you can use the SFML framework, then write on something more complicated like DirectX or Unreal Engine 3.
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