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Soultaker2014-01-23 21:27:25
Programming
Soultaker, 2014-01-23 21:27:25

Building a server for an online game on PC hardware. What are the options?

Let's say there is an online game, there are about 1k people online. It is understood that the server must exchange many packets, each of which is small in size. This implies increased requirements for the disk system. If you build it on two SSDs combined in RAID1 ... but will desktop hardware normally handle such loads? advise on what to look for.

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3 answer(s)
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Nikolai Vasilchuk, 2014-01-23
@Soultaker

Build the architecture in such a way as to reduce the load on the disk. Cache everything, everywhere. Put more memory and everything will be fine.
1K users is not enough.

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Spetros, 2014-01-23
@Spetros

The question is somewhat incorrect, if you already have 1k people, then why not measure the load created on the server with it?
Can't you cache your data in RAM or on a RAM disk?

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Puma Thailand, 2014-01-24
@opium

What kind of incorrect assumption is that if there are a lot of packets on the network, then there is a problem with the disk subsystem?
How did you even connect it?
It's like saying that if pears in the market have risen in price, then apples have also risen in price.

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