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Books to create your own game engine?
Please advise books about creating your own game engine from scratch, or advise a book for creating a graphics library, or similar literature.
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André Lamotte programming games for windows
lodev.org/cgtutor/raycasting.html
https://www.youtube.com/watch?v=kmECa4Gcckc&list=P...
Then see articles, courses, tutorials, docs, books dedicated to OpenGL, OpenAL, development of multi-threaded applications, open repositories of engines on Github, here is a good one for computer graphics https://www.scratchapixel.com , about ai book by Ian Mullington, in general, there is no end to the list, the engine is a software system from a number of software products, therefore, either you build your own mainly from open libraries, or you die of old age without completing it to the end.
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