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Books on making specific games using OpenGL?
I'm interested in books that will describe the creation of an average three-dimensional game, all sorts of tricks and so on. I am familiar with OpenGL at an intermediate level, but I do not know how to implement all this when creating games.
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on c++ xs, and on pascal/delphi there is a good book "OpenGL - Graphics in DELPHI projects" Krasnov M.
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