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Books for learning opengl?
I'm afraid to start not stop books and make a mistake)
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I'll be a cap: to be afraid to make a mistake is to learn nothing. It is better to be afraid of indecision and marking time. From my own experience I will say: by breaking firewood you can at least gain experience, but by hesitating for a long time you will not create anything but anxiety. So go ahead:
0) For the very start, you can take not a book, but this site and quickly harness yourself to modern OGL and practice. This is if it’s normal with English, if not very much - there is a cycle on Habré, the first article is here . After such a quick start, the specifics can be pulled up in more academic works.
I list the following books from my own archive, but, alas, it is all in the original. The search for translations falls on the shoulders of the seeker)
OpenGL
GLSL
This is enough for serious digging) And then, as far as possible and interest - blogs of specialists, publications from GDCVault, SIGGRAPH, GDC and others)
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