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KyIIpyM2016-05-15 17:43:56
C++ / C#
KyIIpyM, 2016-05-15 17:43:56

Back end matches for unity?

Good afternoon, we are writing a game on the unity, Google dug but did not find a clear one. A client-server is assumed (the server processes requests and deals with miscalculations). Players are formed into 2 teams (3 players per team), then the server randomly selects a card, and so on.
Let's say players connected to the server at the same time up to 5,000 people.
What is the best server to use for these purposes? They sent it to a photon, but I heard about it and not very good reviews.

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4 answer(s)
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Viktor Korolev, 2016-05-16
@KyIIpyM

5000 connections at the same time?! You would look at the rates for such servers or cloud solutions. The same photon, deployed on its hardware, offers only 100 CCUs for free (sort of). You can also take a look at appwarp (or a separate appwarp2 server). In general, pick node.js+socket.io

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xmoonlight, 2016-05-15
@xmoonlight

Я бы прикрутил клиента к Node.js

Илья, 2016-05-15
@FireGM

Java. Быстрый, сочный, клевый, многопоточный и вообще кровавый.
Ну или go - всё тоже, только библиотек меньше, но и не такой кровавый.
Или вообще любой язык, который вам понравится понравится синтаксисом и наличием библиотек.

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MrDywar Pichugin, 2016-05-15
@Dywar

Unity3D и C#.
Серверная часть тогда лучше тоже на .NET будет, команде проще.
Azure.

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