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MishkaVNorky2018-10-30 15:04:55
Unity
MishkaVNorky, 2018-10-30 15:04:55

AssetBundle only for remote use?

Hello. Do I understand correctly that AssetBundle was created for remote loading of assets and their use, but is not intended for loading a bundle from project resources?
What is it for. Let's say a separate person makes a location (a scene in which rooms and an environment) and he could send me a bundle (it's very convenient that everything is in 1 file), I put the bundle in resources and load it from there at the right time.
Having searched on the Internet, I found only a rake when people from resources read a buffer of bytes, translate it into a bundle and work with it.

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Denis Gaydak, 2018-10-30
@MishkaVNorky

asset bundles are made to store separately textures, models and other resources.
thanks to this, you can download them by loading them into the project, and it’s convenient to update the content (redrawn textures and corrected texts, etc., etc.)
and download only the required file from the bundle (a sort of more correct Resources folder)
and put yourself locally in the streaming assets and read the necessary bundle is not a crutch. but just a variant of resource management.
And according to your described case - there is a unitypackage . (this is how plugins and assets are distributed in the asset store)). just one such archive with metafiles, which you can pull into your project almost painlessly (if you don’t mow with the same names, etc.)

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