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And yet, where can I find a complete list of commands for Unity 2D?
Hello!
No matter how many questions I ask, they always answer me: "This is better, that is better, Google is still there." But I have a goal and I will go to it in any way.
1. Where can I find a complete list of commands for Unity C#? Scripting at office. I tried to read the site, but it did not help. Half is not translated, the other half is not about that. I need commands not for an ultra 3D game (Otherwise I would not be asking about Unity, but about Unreal Engine :D), but for a simple poke game with pop-ups and buttons with text. Nothing complicated, but no one explained it to me
2. How are developers able to create games that go beyond "tutorials on YouTube"? I have not yet seen anywhere (in Russian, of course) a normal explanation of a normal game.
3. Understand that I'm just starting to program (of course I can guess what kind of code is needed. It's below) and therefore I'm asking my question here. Thanks for any replies.
///
button1=Get.Object;
...
public void Main ()
{
OnMouseDown()
{button1.SetActive(true); ClickFirst();}
public void ClickFirst ()
{
///
}
///
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The most "complete list of commands for Unity C#" is of. documentation. Since this is documentation, it is not complete and outdated in places, but there is simply no other.
Also, reading "the complete list of commands for Unity C#" won't help you in any way. I'm not kidding and I'm not lying. Documentation is written for those who are already familiar with the subject area in order to help them understand the tool. For the rest, there are tutorials and judging by the question and the code, you need the most basic ones.
I have not yet seen anywhere (in Russian, of course) a normal explanation of a normal game.
Because it's hard, it's really hard to make a "normal game" and it's not done by one person and not in one month.
I remember they told me that it is better to climb into Unity with a good knowledge of C#. And it is true. The better I began to understand C # and be able to develop applications on it, the easier it became to navigate Unity.
All tutorials are off. I recommend visiting the site. Yes, it's difficult. Yes, in English. But without him, nowhere. There's also the Unity in Action book. Also a good thing.
1) Official tutorials in English. They are also sorted by difficulty. And there are subtitles. And the announcer clearly pronounces the words that even I, not knowing the colloquial language, understood what he was saying.
2) Books Unity in Action and Game Programming Patterns.
7) ... Improving clean code writing skills by pursuing OOP paradigms.
In general, perhaps it was worth starting from scratch.
0) Learn English to the level of reading those. documentation. How? There are basic ones from school, right? We read tutorials/articles/books, translate incomprehensible words into Google Translate.
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