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AddForce relative to itself on Unity?
How to implement AddForce relative to myself in Unity?
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What is the difference between "about oneself" and "something else"?
there is a force vector. in which direction they pushed - it moves there.
if you are talking about "how to push an object "forward" (that is, along its axis) - then it's right there in the documentation.
https://docs.unity3d.com/ScriptReference/Rigidbody...
rb.AddForce(transform.forward * thrust );
in general, then you should either read or describe more precisely what exactly does not work for you)
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