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Adapting a 2d game to different aspect ratios?
I'm making a 2d platformer on PC in 16:9 aspect ratio. And if we assume that the player has a ratio of 4:3, 16:10, etc., then how to make the game adjust to the appropriate aspect ratio of the monitor? I know how to do it with ui. But how to do it with regular sprites? After all, the game is cut off nicely.
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The game is made immediately for a specific platform. When the screen is reduced, the same sprite size ratio is maintained as on the phone. Through Unity Remote you can check
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