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0xDDDDDDDD validation?
pointDrawNode = DrawNode::create();
ssize_t Node::getNumberOfRunningActions() const
{
return _actionManager->getNumberOfRunningActionsInTarget(this);
}
Exception thrown: read access violation.
this->_actionManager was 0xDDDDDDDD.
void PlayScene::update(float timeBetweenFrames)
{
if (pointDrawNode != nullptr && NULL != pointDrawNode && 0 == pointDrawNode->getNumberOfRunningActions()) {
schedule(CC_SCHEDULE_SELECTOR(PlayScene::removePoint), 1);
}
}
removeChildByTag(tagNames::point);
void Node::detachChild(Node *child, ssize_t childIndex, bool doCleanup)
{.....
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