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Sithara2022-03-23 17:23:41
Unity
Sithara, 2022-03-23 17:23:41

Is it possible to copy a unity project for reinsurance?

I am developing several projects on Unity. It’s a rather long and dreary process, so the more time I spend, the stronger the fear that something will go wrong and projects will be deleted from the unit hub on the computer. Whether it was my fault, as I accidentally deleted the wrong project once, or some kind of failure that already deprived me of the opportunity to enter the project for several days (there was something with a compilation error for android and the project just crashed, it was unrealistic even enter). In general, there is fear, maybe unfounded, but still. There is a strong desire to copy the entire project to a flash drive, but there is no idea how this can be done, where to find the project folder on the computer, and whether it will work at all. It seems that the project has a location on the computer, but I don’t know if all the files / scripts of the project are stored there, and whether anything breaks during the transfer. That is, is it possible to copy (to the same flash drive, for example) the project in such a way as to preserve its integrity (with all files, scripts, etc.), so that later, in which case, bam, transferred from the flash drive to the computer, poked open and everything works as it should? And how to do it?
P.s. I kind of heard about cloud storage for unity projects, but I have not figured it out yet, I'm afraid to poke somewhere in the wrong place, so I want to play it safe.

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ReWire_92, 2022-03-23
@Sithara

Can. You just go to the folder where the project is located and archive the entire folder into an archive. If something goes wrong, you archive the broken project, delete its folder and unpack the archive with the old project there. Then you can drag and drop files from the archive with the broken project in parts, so as not to do everything all over again, and if it suddenly breaks again, track which file. There will be no problems with such a transfer, everything will work, just make sure that the unit versions are the same. Some jambs can only come out if you try to open the archive of the old project in the new version. There may be inconsistencies between the versions of the editor, but even then, the unit will try to the maximum to autocorrect the code itself, to new implementations, and what will not be able to display error notifications in the console. The folder where the project is located is indicated in the Unity Hub right under the project name

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